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Research

Research Focus:

The intersection of education, technology and well-being

  • Youth suicide and social media

  • Technology to support Seniors' learning and well-being

  • Technologies & well-being (VR, screen time, phones, video games)

  • The effects of mental health on student learning and self-efficacy

  • Post-secondary students well-being, success 7 supports

  • The roles of creativity, art and play on child development & learning

  • Emotional Intelligence and leadership 

  • Art therapy and at risk youth

  • Activist, experiential and play based learning

Research projects:

  • My Life- Art Therapy program and gallery night for victims of bullying and hate crime

  • Removing the Digital Divide: Technology workshops by future teachers for Seniors

  • Mental Health in the Digital Age- Exploring the effects of technologies on children's well-being (V.R., video games, cell phones, apps and social media)

  • Creativity in Education: OECD Project

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