Research
Research Focus:
The intersection of education, technology and well-being
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Youth suicide and social media
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Technology to support Seniors' learning and well-being
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Technologies & well-being (VR, screen time, phones, video games)
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The effects of mental health on student learning and self-efficacy
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Post-secondary students well-being, success 7 supports
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The roles of creativity, art and play on child development & learning
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Emotional Intelligence and leadership
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Art therapy and at risk youth
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Activist, experiential and play based learning
Research projects:
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My Life- Art Therapy program and gallery night for victims of bullying and hate crime
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Removing the Digital Divide: Technology workshops by future teachers for Seniors
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Mental Health in the Digital Age- Exploring the effects of technologies on children's well-being (V.R., video games, cell phones, apps and social media)
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Creativity in Education: OECD Project